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Making Multiplay Concert Using Unity SDK


Jin
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I want to make multiplay application with live streaming, using unity android. 

One host(Maybe PC/Windows) is streaming a performance of avatar by live streaming. other clients(mobile/Android) are have their avatar and interact with another client. 

So I think client's input data will send to host and spread to other client.

Another idea to send data is using photon but I'm not sure it is possible to use webrtc and photon together.

In unity sdk I found send message(I think sending data by this is possilbe) but it was not working because datachannel is not enabled.

Now i'm using  aws ec2 instance and installed trial license file that ant media team sent. 

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On 4/4/2022 at 6:09 AM, Jin said:

I want to make multiplay application with live streaming, using unity android. 

One host(Maybe PC/Windows) is streaming a performance of avatar by live streaming. other clients(mobile/Android) are have their avatar and interact with another client. 

So I think client's input data will send to host and spread to other client.

Another idea to send data is using photon but I'm not sure it is possible to use webrtc and photon together.

In unity sdk I found send message(I think sending data by this is possilbe) but it was not working because datachannel is not enabled.

Now i'm using  aws ec2 instance and installed trial license file that ant media team sent. 

is there any way you can give us some more insights on the above scenarios?

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