I am trying to handle the poor network condition in publishing. Sometimes we connection is lost and publishing stopped then I tried myself with timer and state of ice_connection_state and info but looks like not able to cover all scenarios.
refresheConnection. Looks like this is doing in the right way.
Q. I tried this with chrome by disabling wifi and enabling wifi and it works but on mozila it is not working. I am getting state as stable and that is why it is not reconnecting?
Q. Can you advise me how should I handle this on the player side? Is the same logic we should try after play started?
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Nagendra Kumar1648581702
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